Thursday, January 26, 2012

Project #4 SOUNDSCAPE


As part of a two-person team, you will record the dialogue from one of the 2-3 minute scripts written for Project Three. After you have recorded the dialogue, you will create an entire soundscape (sound design) for the scene. For this project, you will be provided with an extensive Sound Effects Library. You should combine and manipulate sound effects in order to elicit a specific emotion from the audience.

Teams will present these soundscapes in lab. Following the presentation, each team will present a 3-minute Powerpoint explaining their creative process.
All of the sounds you use must come from a sound effects library and must be manipulated.

First: Present your 2-3 minute soundscape/visual presentation to the class, (but DON’T tell the class the emotion that you are trying to elicit). The Soundscape must have the following items:

A) Utilization of TWO of the three listening modes: Casual, Semantic or Referential 
B) Aural exploration of Space: Deep, Limited, Flat or Ambiguous Space; 
C) Contrast or Affinity of your Visual Space with your Aural Space 
D) Aural recreation of Space by using: Size, Distance, Movement and/or Directionality; 
E) Manipulation TWO sound qualities: Speed, Loudness, Timbre and/or Pitch
F) Use of: Habituation, Recognition, Directionality or Gestalt Principal to affect emotion 
G) Minimum of three layers of sound

Second: Prepare a 3-minute presentation (timed, in powerpoint) explaining:

A) Which TWO listening modes you utilized: Casual, Semantic or Referential 
B) How you explored Space aurally: Deep, Limited, Flat or Ambiguous Space; 
C) Two examples where you used Contrast and/or Affinity of Visual and Aural Spaces 
D) How you created a sense of Space using: Size, Distance, Movement or Directionality; 
E) How you manipulated: Speed, Loudness, Timbre and/or Pitch 
F) How you used Habituation, Recognition, Directionality or the Gestalt Principal

Finally: The last slide of your presentation should be the EMOTION you chose to manipulate. Before you show the emotion, see if the audience can guess the emotion.

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